Like the art direction of the world seems like it was designed with a much better draw distance in mind. Given how good it looks, and how you can't really see it in the base game until you're standing right next to it, I'm convinced they must have originally intended for the game to have a way better draw distance but then were forced to scale it back, perhaps to get it to run on the original Xbox. The first extended the view distance all the way so if the weather was good you could see the Ghost Gate and Red Mountain from almost anywhere. I also got some decent cool looking armour because the Dark Brotherhood jerks wouldn't stop trying to kill me, and then I'd sell the spare armour to Creeper in Caldera to make lots of money. I didn't feel like getting the healing ring was cheating because it was an intended function of the magic system, and I had to do a lot of combat before I was able to craft it so it was a really nice reward. So I specialized in longblade and after stealing the sword I made crafting a healing ring my first unofficial quest, which took me a really long time gathering all the prerequisites for the spell and sent me all over the map, and I naturally leveled up as I went.
If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Played Morrowind for the first time in 2017 after bouncing off of it several times due to how terrible the combat is a really low levels, missing nearly every swing and dying to the very first bandits in a cave.Īsked a friend how to best build a character and he also told me about the Sword Of White Woe in Balmora and how to make a healing ring.
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