Brigades can also be interrupted while firing (such as being ordered to turn around while in the middle of shooting or getting engaged in melee while shooting), causing less of the brigade to have to reload again before fully-firing.
A brigade can fire at the enemy, have their full firepower being interrupted by other orders which can leave the successful shooters able to reload, and then fire off the remainder of the units ready arms again before requiring the unit to totally reload before the next volley. All-or-Nothing Reloads: An Averted Trope with units Reload gauge, which represents the percentage of individuals in the brigade that have loaded their weapons.Condition (and therefore, units ammunition) is also automatically restored while standing still out of combat. Acceptable Breaks from Reality: The game streamlines ammunition and fatigue together as ∼ondition.